working resize without error no scrollbars (really)
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@ -14,7 +14,7 @@
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--h-info: 67.5vh; /* 100 - 32.5 */
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--h-ex: 15vh; /* + 2 * 2.5vh bottom (20.0)*/
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--h-ex-thumb: 14.5vh;
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--h-ex-thumb: 15.0vh;
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}
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* {
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@ -54,6 +54,7 @@ header {
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background-color: var(--c1);
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width: 60%;
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height: var(--h-header);
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max-height: var(--h-header);
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margin: 2.5vh auto;
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text-align: center;
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z-index: 1;
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@ -71,13 +72,14 @@ a:hover {
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#logo {
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position: relative;
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height: 100%;
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height: auto%;
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}
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#logo img {
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filter: grayscale(1);
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width: calc(var(--h-header) + 3vh);
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margin-top: -1.5vh;
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margin-bottom: -1.5vh;
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}
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#logo img:hover {
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@ -92,11 +94,12 @@ a:hover {
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/******************* EXHIBITION *******************/
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/* Remove scrollbar in all browsers */
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::-webkit-scrollbar{width:2px;height:2px;}
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::-webkit-scrollbar-button{width:2px;height:2px;}
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/* Remove scrollbar in webkit */
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::-webkit-scrollbar{width:0px; height:0px;}
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::-webkit-scrollbar-button{width:0px; height:0px;}
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#exhibition {
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/* Remove scrollbar in FF */
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scrollbar-width: none;
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transform-origin: bottom left;
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@ -130,7 +133,7 @@ a:hover {
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}
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.thumb {
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filter: blur(2px) grayscale(1);
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filter: grayscale(1);
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width: 100%;
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height: 100%;
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}
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@ -206,6 +209,7 @@ a:hover {
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background-repeat: no-repeat;
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background-position: center;
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max-width: 60%;
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height: 100%;
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}
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@media only screen and (max-width: 800px) {
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@ -35,15 +35,25 @@ function handleThumb(overlay, elem) {
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showOverlay(overlay, imgName);
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}
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// save last eventlistener func to remove it...
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var resize;
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function showOverlay(overlay, imgName) {
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let info = getInfoForImg(imgName);
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let magni = document.getElementById("zoom");
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let infoTable = document.getElementById("img-description");
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let img = document.createElement("img");
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// call my zoom function (zoom.js)
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// fix for the zoom factor after resize (timeout to reduce calls)
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let waitResize;
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// remove for old img_names (named func required)
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window.removeEventListener("resize", resize);
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resize = () => {
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clearTimeout(waitResize);
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waitResize = setTimeout(() => {zoom(0.4, imgName)},50);
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};
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window.addEventListener("resize", resize);
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img.addEventListener("load", () => {zoom(0.4, imgName)});
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// fix for the zoom factor after resize
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window.addEventListener("resize", () => {zoom(0.4, imgName)});
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img.src = `/inc/images/${imgName}.jpg`;
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img.id = imgName;
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img.alt = imgName;
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@ -7,19 +7,13 @@
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* Version: 1.2
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*/
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function zoom(factor, imgName) {
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console.log("CALL:" + imgName);
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let winW = Math.max(document.documentElement.clientWidth, window.innerWidth);
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let img = document.getElementById(imgName);
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let magni = img.parentElement;
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magni.style.backgroundImage = `url("${img.src}")`;
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let offset = {x: img.width * factor, y: img.height * factor};
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// Fix for firefox, somehow width larger than content (inline-block)
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magni.style.width = "100%";
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magni.style.width = img.width;
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// mobile fix (for some browsers)
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if (Math.max(document.documentElement.clientWidth, window.innerWidth) < 800) {
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magni.style.height = "50%";
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magni.style.height = img.height;
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}
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// setup the padding (bigger zoom canvas)
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magni.style.padding = offset.y + "px " + offset.x + "px";
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// adjust the margin to ged rid of the extra size gained from padding
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@ -30,11 +24,6 @@ function zoom(factor, imgName) {
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img.style.opacity = 0;
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});
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// img.addEventListener("touchmove", (e) => {
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// e.preventDefault();
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// moveBackground(getOffsetToMiddle(e));
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// });
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img.addEventListener("mousemove", (e) => {
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moveBackground(getOffsetToMiddle(e));
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});
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@ -1,3 +1,4 @@
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<!doctype html>
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<html>
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<head>
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<meta charset="UTF-8"/>
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@ -1,3 +1,4 @@
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<!doctype html>
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<html>
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<head>
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<meta charset="UTF-8"/>
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