feat: Added some new words to fly past the screen
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fc4d41cf73
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@ -8,73 +8,119 @@
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// set a global var "run" to true before running this function
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"use strict";
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async function flyingText(canvas) {
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canvas.classList.remove("hidden");
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canvas.classList.remove("hidden");
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while (runTextAnimation) {
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// wait till ele is rdy in dom + time between spawns
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await shootText(canvas, 4);
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}
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while (runTextAnimation) {
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// wait till ele is rdy in dom + time between spawns
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await shootText(canvas, 4);
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}
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}
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async function shootText(canvas, sec, sta) {
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// TODO: move to argument, load from backend
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let statements = sta || ["Keyboard-Nerd", "🖤", "Emacs",
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"Lives in VI", "GNU/Linux", "Arch Linux",
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"Computer Science", "Design",
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"Javascript", "C/C++", "Go", "Bash",
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"Java", "Python", "QMK", "Vector Graphics",
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"Adobe Collection", "OP-1", "Synthesizer",
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"6y Work Experience", "Network Security",
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"CCNA", "Cisco", "Firewalling", "Project MGMT",
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"IT Specialist", "Git", "FreeBSD", "Photography",
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"Emacs-Lisp", "Sophos Firewall",
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"Microsoft Server", "Appgate", "Palo Alto FW",
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"Linux Server", "FreeNAS", "Hardware",
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"Arduino", "Electronics", "Soldering",
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"Full Stack Networking", "Hotline-Manager",
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"Trainer for IT-Specialists", "Matlab/Octave",
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"PHP", "CSS", "HTML", "Privacy Advocate",
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"Winter is coming!", "😺 Person", "Blender",
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"Prusa Slicer", "3D-Printing", "Bachelor of Science"];
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// TODO: move to argument, load from backend
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let statements = sta || [
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"Keyboard-Nerd",
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"🖤",
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"Emacs",
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"Lives in VI",
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"GNU/Linux",
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"Arch Linux",
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"Computer Science",
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"Design",
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"Javascript",
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"C/C++",
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"Go",
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"Bash",
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"Java",
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"Python",
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"QMK",
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"Vector Graphics",
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"Adobe Collection",
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"OP-1",
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"Synthesizer",
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"8y Work Experience",
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"Network Security",
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"CCNA",
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"Cisco",
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"Firewalling",
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"Project MGMT",
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"IT Specialist",
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"Git",
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"FreeBSD",
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"Photography",
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"Emacs-Lisp",
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"Sophos Firewall",
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"Microsoft Server",
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"Appgate",
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"Palo Alto FW",
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"Linux Server",
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"FreeNAS",
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"Hardware",
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"Arduino",
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"Electronics",
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"Soldering",
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"Full Stack Networking",
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"Hotline-Manager",
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"Trainer for IT-Specialists",
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"Matlab/Octave",
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"PHP",
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"CSS",
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"HTML",
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"Privacy Advocate",
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"Winter is coming!",
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"😺 Person",
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"Blender",
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"Prusa Slicer",
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"3D-Printing",
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"Bachelor of Science",
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"NixOS",
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"Rust",
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"ReactJS",
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"SolidJS",
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"Teacher",
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"Typescript",
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"Snappy Keyboard",
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"Shanty-Themes",
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];
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let stCount = statements.length;
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let animationTime = sec;
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let maxX , maxY, x, y;
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// Browser resize
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maxX = canvas.offsetWidth / 2;
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maxY = canvas.offsetHeight / 2;
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let stCount = statements.length;
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let animationTime = sec;
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let maxX, maxY, x, y;
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// Browser resize
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maxX = canvas.offsetWidth / 2;
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maxY = canvas.offsetHeight / 2;
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let curr = document.createElement("p");
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curr.innerHTML = statements[getRand(stCount)];
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curr.className = "flying-text";
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curr.style.transition = `${animationTime}s ease-in`;
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let curr = document.createElement("p");
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curr.innerHTML = statements[getRand(stCount)];
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curr.className = "flying-text";
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curr.style.transition = `${animationTime}s ease-in`;
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// Get random position + correction to not touch middle to much
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x = getRand(maxX * 0.2, maxX);
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y = getRand(maxY * 0.45, maxY);
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// Get random position + correction to not touch middle to much
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x = getRand(maxX * 0.2, maxX);
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y = getRand(maxY * 0.45, maxY);
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// Random direction and correction to not touch right border
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x = (getRand(2) == 1) ? -1*x : 0.3 * x;
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y = (getRand(2) == 1) ? -1*y : 0.8 * y;
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// Random direction and correction to not touch right border
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x = getRand(2) == 1 ? -1 * x : 0.3 * x;
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y = getRand(2) == 1 ? -1 * y : 0.8 * y;
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canvas.appendChild(curr);
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await sleep(1000);
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canvas.appendChild(curr);
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await sleep(1000);
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// add the stuff that should be animated (transition in class)
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curr.style.transform = `translate(${x}px, ${y}px)`;
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curr.style.fontSize = `${Math.random() + Math.random() + 1.0}vw`;
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// add the stuff that should be animated (transition in class)
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curr.style.transform = `translate(${x}px, ${y}px)`;
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curr.style.fontSize = `${Math.random() + Math.random() + 1.0}vw`;
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// wait to remove it (async)
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setTimeout(() => {
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curr.remove();
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}, animationTime * 1000 + 2000);
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// wait to remove it (async)
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setTimeout(() => {
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curr.remove();
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}, animationTime * 1000 + 2000);
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}
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function getRand(max, min) {
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min = min || 0;
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return min + Math.floor(Math.random() * (max - min));
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min = min || 0;
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return min + Math.floor(Math.random() * (max - min));
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}
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function sleep(ms) {
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return new Promise((nil) => setTimeout(nil, ms));
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return new Promise((nil) => setTimeout(nil, ms));
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}
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